I was thinking about how games do or don't respect your time, and the pressure of having someone invest time in your thing that you've made.  Being kept in one place like you are when you're playing a game. And that led me to thinking about carrying on a game when you put it down. That it's everywhere. Like the anecdote about John Cage being asked if he isn't bothered by people being noisy around him, playing their radios on the beach, that sort of thing. So this game expands outside, everywhere, becomes the background to everything, and for the rest of your time alive. An ambient game.

I was also thinking about what a game with zero action would look like, not even clicking to move a story onwards  - what would you fill it with? Everything else. It becomes a mirror. A Rauschenberg White Painting or a Manzoni Socle du Monde.

The reset button doesn't work. Why would it?

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